Scrutinizing pseudo haptic feedback of surface roughness in virtual environments

G. Hannig, B. Deml
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引用次数: 2

Abstract

Operators in virtual environments have to mostly rely on visual feedback when exploring virtual scenes and objects. If no additional haptic actuators are available then information about surface roughness will not be communicable and thus the degree of immersion will suffer. To compensate for this shortcome the usage of pseudo haptic feedback (Control/ Display ratio = visual cues encoding haptic object properties) is discussed and two psychophysical experiments are conducted. The first experiment deals with the perceptual scaling of different Control/ Display ratios while the second experiment examines the way, how human subjects assign suitable Control/ Display ratios to different real surfaces. It turns out that human operators can reliably perceive differences in Control/ Display ratios and a psychophysic function is established. The allocation of specific Control/ Display values to real materials does not give any generalizable results; only a global trend is observable.
虚拟环境中表面粗糙度的伪触觉反馈研究
在虚拟环境中,操作者在探索虚拟场景和虚拟物体时,主要依靠视觉反馈。如果没有额外的触觉致动器可用,那么关于表面粗糙度的信息将无法传递,因此浸入程度将受到影响。为了弥补这一缺陷,讨论了伪触觉反馈(控制/显示比=编码触觉对象属性的视觉线索)的使用,并进行了两个心理物理实验。第一个实验处理不同控制/显示比率的感知缩放,而第二个实验检查人类受试者如何为不同的真实表面分配合适的控制/显示比率。事实证明,人类操作者可以可靠地感知控制/显示比率的差异,并建立了心理物理功能。将特定的控制/显示值分配给实际材料并不能给出任何可推广的结果;只有全球趋势是可见的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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