Blind watermarking of 3D shapes using localized constraints

A. Bors
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引用次数: 10

Abstract

This paper develops a digital watermarking methodology for 3D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a given media without producing identifiable changes to it. One should be able to retrieve the embedded information even after the shape had suffered various modifications. Two blind watermarking techniques applying perturbations onto the local geometry for selected vertices are described in this paper. The proposed methods produce localized changes of vertex locations that do not alter the mesh topology. A study of the effects caused by vertex location modification is provided for a general class of surfaces. The robustness of the proposed algorithms is tested at noise perturbation and object cropping.
基于局部约束的三维形状盲水印
针对多边形网格定义的三维图形对象,提出了一种数字水印方法。在水印或指纹识别中,目标是在给定的媒体中嵌入代码,而不会对其产生可识别的变化。即使在形状遭受各种修改之后,人们也应该能够检索嵌入的信息。本文介绍了两种对选定顶点进行局部几何扰动的盲水印技术。提出的方法产生顶点位置的局部变化,而不改变网格拓扑结构。研究了顶点位置修改对一般曲面的影响。在噪声干扰和目标裁剪条件下测试了算法的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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