Amareshwar Karatagi, B. R., Manjula R. Bharamagoudra, Yash Modi, Palem Niharika, Chinnareddy Geetha sai
{"title":"Modern Way of Learning Using Augmented Reality (AR)","authors":"Amareshwar Karatagi, B. R., Manjula R. Bharamagoudra, Yash Modi, Palem Niharika, Chinnareddy Geetha sai","doi":"10.1109/R10-HTC53172.2021.9641639","DOIUrl":null,"url":null,"abstract":"The main objective for developing this project is to build a platform for children that enables learning in a very efficient way. It encourages a next level of education that is free, creative and convenient. Introduction of virtual learning to the primary schools can provide a joyful learning experience to the students. The project is built using Augmented Reality technology. This technique involves 3D learning that aids the learning process and has a greater impact on the children's learning, as they are more likely to remember the facts and lessons learned. It helps children identify and organize visual information and learn skills easily. It's simply because visuals hold more appeal than plain text to those curious and intuitive young minds. Understanding and grasping concepts in their curriculum is made simple and fun with this technique of learning. The software technology used to build this application is unity3D (software) and Vuforia web portal (to create a database) as a prerequisite. Some image targets are set so that the camera can recognize the images and display a 3d model based on it. It can be done by adding some 3D assets in required fields and it is altered accordingly. After setting all these we will be able to extract an apk file from the scene created in software which can be installed in Android or iOS mobile devices or tabs. The user will be able to operate it just by scanning the specific image targets. This project is implemented at school level which can benefit in various ways. It helps to spark kids' interest in subjects. This approach promotes active learning and can encourage kids to use their creativity for their own pleasure. As they get older, the creative skills they developed in the process can be used to solve every day or even global problems. This project has a wider scope and can further be implemented in various other fields.","PeriodicalId":117626,"journal":{"name":"2021 IEEE 9th Region 10 Humanitarian Technology Conference (R10-HTC)","volume":"81 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE 9th Region 10 Humanitarian Technology Conference (R10-HTC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/R10-HTC53172.2021.9641639","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The main objective for developing this project is to build a platform for children that enables learning in a very efficient way. It encourages a next level of education that is free, creative and convenient. Introduction of virtual learning to the primary schools can provide a joyful learning experience to the students. The project is built using Augmented Reality technology. This technique involves 3D learning that aids the learning process and has a greater impact on the children's learning, as they are more likely to remember the facts and lessons learned. It helps children identify and organize visual information and learn skills easily. It's simply because visuals hold more appeal than plain text to those curious and intuitive young minds. Understanding and grasping concepts in their curriculum is made simple and fun with this technique of learning. The software technology used to build this application is unity3D (software) and Vuforia web portal (to create a database) as a prerequisite. Some image targets are set so that the camera can recognize the images and display a 3d model based on it. It can be done by adding some 3D assets in required fields and it is altered accordingly. After setting all these we will be able to extract an apk file from the scene created in software which can be installed in Android or iOS mobile devices or tabs. The user will be able to operate it just by scanning the specific image targets. This project is implemented at school level which can benefit in various ways. It helps to spark kids' interest in subjects. This approach promotes active learning and can encourage kids to use their creativity for their own pleasure. As they get older, the creative skills they developed in the process can be used to solve every day or even global problems. This project has a wider scope and can further be implemented in various other fields.