Development of Virtual Painting Method using OpenCV Library with Finger Gesture on Online Learning Platform

Glenn Ramadhan, Jansen Wiratama, A. Permana
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Abstract

With the pandemic situation that has occurred for the last two years to date, educators and students carry out many learning activities online. Learning activities are carried out using virtual meeting media, the concept of meetings and discussion processes that are carried out virtually with existing digital communication devices. From the problems, it was found that students were likelier to be less active when learning theory than practice, which made it difficult for educators to find various media that would be given to students to support online learning activities to be more interactive. This study discusses the creation of a system that can be a medium for delivering helpful material to improve the quality of interaction between educators and students. A virtual painter is one of the media to support the online interactive learning process, where educators can complete the material presented with a clearer picture that educators provide to students. Virtual painters are used to tracking finger pattern movements where the user moves his hand as needed, namely drawing and release, which educators can use to deliver more interactive material to students in theoretical and practical learning. The system design method used in building the virtual painting is Rapid Application Development (RAD) which is carried out through 8 stages, starting from Requirements Analysis to Operation and Maintenance. Next, the diagram design uses UML notation and the phyton with OpenCV coding process. After the virtual painter had been made, an evaluation was conducted and resulted in a positive impression of all six scales: attractiveness, efficiency, clarity, precision, stimulation, and novelty.
在线学习平台上基于OpenCV库的手指手势虚拟绘画方法的开发
在过去两年的大流行形势下,教育工作者和学生在网上开展了许多学习活动。学习活动是使用虚拟会议媒体进行的,会议的概念和讨论过程是通过现有的数字通信设备虚拟进行的。从这些问题中,我们发现学生在学习理论时比在实践中更不活跃,这使得教育者很难找到各种媒体来支持学生的在线学习活动,使其更具互动性。本研究探讨如何建立一个系统,作为传递有用材料的媒介,以提高教育者与学生之间互动的质量。虚拟画家是支持在线互动学习过程的媒体之一,在这里,教育者可以更清晰地完成呈现给学生的材料。虚拟画家习惯于跟踪手指图案的运动,用户根据需要移动他的手,即绘画和释放,教育工作者可以使用它在理论和实践学习中为学生提供更多的互动材料。构建虚拟绘画所采用的系统设计方法是快速应用开发(RAD),从需求分析到运维共分8个阶段进行。其次,图的设计采用UML表示法,并采用OpenCV编码处理。虚拟画家制作完成后,对其进行了评估,并在吸引力、效率、清晰度、精确性、刺激性和新颖性这六个指标上给人留下了积极的印象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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