E. S. D. Lima, B. Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, A. Furtado, A. Ciarlini, C. Pozzer
{"title":"Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications","authors":"E. S. D. Lima, B. Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, A. Furtado, A. Ciarlini, C. Pozzer","doi":"10.1109/SBGAMES.2011.12","DOIUrl":null,"url":null,"abstract":"The ability that users have to interact and change stories according to their own desires is what differentiates interactive narratives from conventional films. Moreover, this ability expands the boundaries of computer games towards new forms of digital entertainment. However, designing an interaction model for an interactive storytelling system involves several challenges, from the need for natural interaction interfaces to adequate multi-user settings. In this paper we present the development and evaluation of a multimodal, multi-user, and adaptive interaction system for an interactive storytelling application.","PeriodicalId":354953,"journal":{"name":"2011 Brazilian Symposium on Games and Digital Entertainment","volume":"699 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2011.12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
The ability that users have to interact and change stories according to their own desires is what differentiates interactive narratives from conventional films. Moreover, this ability expands the boundaries of computer games towards new forms of digital entertainment. However, designing an interaction model for an interactive storytelling system involves several challenges, from the need for natural interaction interfaces to adequate multi-user settings. In this paper we present the development and evaluation of a multimodal, multi-user, and adaptive interaction system for an interactive storytelling application.