Workshop: Playful Design for Alzheimer’s Disease

H. Anderiesen, L. Eggermont
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Abstract

This workshop aims to bridge the gap between game-, and product design and the theoretical knowledge of the field of neuropsychology. During the workshop we will design playful experiences to stimulate older persons with Alzheimer’s disease, in order to delay disease progression. Knowledge concerning the progressive course of neuropathology of the disease can substantially contribute to the design of suitable games, or playful products, for this user group. In view of the increasing population of older persons with Alzheimer’s disease, the design of relevant games or playful products by well-informed designers will benefit this group and is urgently needed.
工作坊:阿尔茨海默病的有趣设计
本次研讨会旨在弥合游戏和产品设计与神经心理学领域理论知识之间的差距。在研讨会期间,我们将设计有趣的体验来刺激老年痴呆症患者,以延缓疾病的进展。关于疾病的神经病理学进展过程的知识可以为这一用户群体设计合适的游戏或有趣的产品做出重大贡献。鉴于老年阿尔茨海默病患者的人数不断增加,由见多识广的设计师设计相关的游戏或好玩的产品将使这一群体受益,这是迫切需要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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