Approximate regret based elicitation in Markov decision process

Pegah Alizadeh, Y. Chevaleyre, Jean-Daniel Zucker
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引用次数: 4

Abstract

Consider a decision support system (DSS) designed to find optimal strategies in stochastic environments, on behalf of a user. To perform this computation, the DSS will need a precise model of the environment. Of course, when the environment can be modeled as a Markov decision process (MDP) with numerical rewards (or numerical penalties), the DSS can compute the optimal strategy in polynomial time. But in many real-world cases, rewards are unknown. To compensate this missing information, the DSS may query the user for its preferences among some alternative policies. Based on the user's answers, the DSS can step-by-step compute the user's preferred policy. In this work, we describe a computational method based on minimax regret to find optimal policy when rewards are unknown. Then we present types of queries on feasible set of rewards by using preference elicitation approaches. When user answers these queries based on her preferences, we will have more information about rewards which will result in more desirable policies.
马尔可夫决策过程中基于近似后悔的启发
考虑一个决策支持系统(DSS),用于在随机环境中代表用户找到最优策略。为了执行这个计算,DSS需要一个精确的环境模型。当然,当环境可以建模为具有数值奖励(或数值惩罚)的马尔可夫决策过程(MDP)时,DSS可以在多项式时间内计算出最优策略。但在现实世界的许多情况下,奖励是未知的。为了弥补这些缺失的信息,DSS可能会查询用户在一些可选策略中的首选项。根据用户的回答,DSS可以逐步计算出用户的首选策略。在这项工作中,我们描述了一种基于极小极大后悔的计算方法,用于在奖励未知的情况下寻找最优策略。然后,我们利用偏好启发方法给出了可行奖励集的查询类型。当用户根据自己的喜好回答这些问题时,我们将获得更多关于奖励的信息,从而产生更理想的政策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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