{"title":"Towards situation-aware cross-platform ubi-game development","authors":"JungHyun Han, H. In, Jong-Sik Woo","doi":"10.1109/APSEC.2004.103","DOIUrl":null,"url":null,"abstract":"This paper presents cross-platform 3D game engines, game server and situation-aware middleware, which are essential components of ubiquitous game environments. These components enable situation-aware cross-platform game development, where a seamless game service can be provided if any of the supported platforms is available.","PeriodicalId":213849,"journal":{"name":"11th Asia-Pacific Software Engineering Conference","volume":"102 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"11th Asia-Pacific Software Engineering Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/APSEC.2004.103","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
This paper presents cross-platform 3D game engines, game server and situation-aware middleware, which are essential components of ubiquitous game environments. These components enable situation-aware cross-platform game development, where a seamless game service can be provided if any of the supported platforms is available.