Engineering inaccessible computing systems

J. Abascal
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Abstract

Accessibility is usually the last feature taken into account when designing interactive systems (in case that it is considered at all) [4]. The most important barriers to accessibility are frequently embedded in the own structure of the system and cannot be removed without a painful reengineering process [1]. Too frequently designers decide to skip deep changes arguing that accessibility is expensive, time consuming, and only sporadically necessary [2]. If the objective is to produce accessible interactive systems, using design methods that take into account the accessibility from the conceptualization of the system can save time and money [5]. In this talk I will present arguments to embrace accessibility as an important feature of the design [3], illustrated with examples of good and bad practices of the design for accessibility.
工程不可访问的计算系统
在设计交互系统时,可访问性通常是最后考虑的功能(如果考虑的话)[4]。可访问性的最重要障碍通常嵌入在系统自身的结构中,如果没有痛苦的重新设计过程,就无法消除[1]。设计师经常会因为易访问性是昂贵的,耗时的,并且只是偶尔需要而决定跳过深度改变[2]。如果目标是产生可访问的交互系统,使用从系统概念化中考虑可访问性的设计方法可以节省时间和金钱[5]。在这次演讲中,我将提出将可访问性作为设计的一个重要特征的论点[3],并举例说明可访问性设计的好实践和坏实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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