TIEboard: Developing Kids Geometric Thinking through Tangible User Interface

Arooj Zaidi, Junichi Yamaoka
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引用次数: 1

Abstract

This research is based on the concept of computing being embedded within the tangible product that acts as both input and output device eliminating the need of traditional computers for any feedback or guidance.The idea is inspired from traditional geoboard that focuses on the age group from 5 to 8 years old. The main goal is to integrate technology seamlessly into physical manipulative and while using this product kids will be able to make complex shapes that offer kids with memorable learning experience.
TIEboard:通过有形用户界面培养孩子的几何思维
这项研究是基于计算嵌入有形产品的概念,作为输入和输出设备,消除了传统计算机对任何反馈或指导的需要。这个想法的灵感来自于传统的geoboard,主要针对5到8岁的年龄组。主要目标是将技术无缝地集成到物理操作中,当使用该产品时,孩子们将能够制作复杂的形状,为孩子们提供难忘的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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