Design of networking protocols for shallow water peer-to-peer acoustic networks

S. Shahabudeen, M. Chitre
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引用次数: 33

Abstract

Communication between a set of underwater systems such as remote sensors, autonomous underwater vehicles and control vessels would enhance the effective use of such systems tremendously. As electromagnetic waves do not propagate well underwater, acoustics plays a key role in underwater communication. Although point-to-point acoustic links can be established via numerous modulation schemes, an acoustic communication network demands multiuser communication. In such an environment, orthogonal modulation schemes could provide a solution for multiple simultaneous acoustic links. As an alternative to orthogonal schemes, random shared access technology has proven successful in many wireless networks. Through numerical simulations, we compare the performance of orthogonal and random shared access for underwater networking. Over the past few decades, numerous networking protocols have been developed for use in wired and wireless networks. Due to significant differences in the characteristics of electromagnetic and acoustic channels, these networking protocols require modifications to perform well in underwater networks. As sound waves are much slower than electromagnetic waves, the latency in communication is typically much higher. Due to the multipath propagation and ambient noise, the effective data rates are lower and packet loss is much greater. In this paper, we simulate variants of some popular protocols for underwater use, focusing on the Physical and Datalink layers of the OSI protocol stack. The aim is to select an appropriate Physical Layer and Datalink Layer model for a small underwater network to be implemented.
浅水点对点声学网络网络协议设计
一组水下系统之间的通信,如遥感器、自主水下航行器和控制船,将极大地提高这些系统的有效利用。由于电磁波在水下传播不佳,声学在水下通信中起着关键作用。虽然可以通过多种调制方案建立点对点声学链路,但声学通信网络需要多用户通信。在这种环境下,正交调制方案可以为多个同步声链路提供解决方案。作为正交方案的替代方案,随机共享接入技术在许多无线网络中已经被证明是成功的。通过数值模拟,比较了水下网络中正交和随机共享接入的性能。在过去的几十年里,已经开发了许多用于有线和无线网络的网络协议。由于电磁信道和声信道特性的显著差异,这些网络协议需要修改才能在水下网络中表现良好。由于声波比电磁波慢得多,因此通信的延迟通常要高得多。由于多径传输和环境噪声的影响,有效数据速率较低,丢包率较大。在本文中,我们模拟了一些水下使用的流行协议的变体,重点关注OSI协议栈的物理层和数据链路层。目的是为要实现的小型水下网络选择合适的物理层和数据链路层模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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