An Assembly and Execution Shell for MultiAgent Systems

G. Jayaputera, A. Zaslavsky, S. Loke, Nigel Watson
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引用次数: 2

Abstract

This paper presents a novel approach to design and develop an assembly and execution shell for multiagent applications based on the concept of a mission. A mission is a live evolving object that contains data, current variables, goals and evolution history of the mission itself. By maintaining the states and data inside the mission, it is possible to suspend the multiagent system's mission execution temporarily and resume when permitted. Our design allows run-time and dynamic agent generation depending on the complexity of the mission itself. We discuss the design and internal structure of the mission, the strategy and efficiency of the system in executing the tasks in the mission, and present our prototype system called eHermes.
多代理系统的汇编和执行外壳
本文提出了一种基于任务概念设计和开发多智能体应用程序的装配和执行外壳的新方法。任务是一个动态发展的对象,它包含任务本身的数据、当前变量、目标和演化历史。通过维护任务内部的状态和数据,可以暂时暂停多智能体系统的任务执行,并在允许的情况下恢复。我们的设计允许根据任务本身的复杂性生成运行时和动态代理。我们讨论了任务的设计和内部结构,系统执行任务的策略和效率,并提出了我们的原型系统eHermes。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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