Evaluating the Effect of Using Physical Manipulatives to Foster Computational Thinking in Elementary School

Ashish Aggarwal, Christina Gardner-Mccune, D. Touretzky
{"title":"Evaluating the Effect of Using Physical Manipulatives to Foster Computational Thinking in Elementary School","authors":"Ashish Aggarwal, Christina Gardner-Mccune, D. Touretzky","doi":"10.1145/3017680.3017791","DOIUrl":null,"url":null,"abstract":"Researchers and educators have designed curricula and resources for introductory programming environments such as Scratch, App Inventor, and Kodu to foster computational thinking in K-12. This paper is an empirical study of the effectiveness and usefulness of tiles and flashcards developed for Microsoft Kodu Game Lab to support students in learning how to program and develop games. In particular, we investigated the impact of physical manipulatives on 3rd -- 5th grade students' ability to understand, recognize, construct, and use game programming design patterns. We found that the students who used physical manipulatives performed well in rule construction, whereas the students who engaged more with the rule editor of the programming environment had better mental simulation of the rules and understanding of the concepts.","PeriodicalId":344382,"journal":{"name":"Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3017680.3017791","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

Abstract

Researchers and educators have designed curricula and resources for introductory programming environments such as Scratch, App Inventor, and Kodu to foster computational thinking in K-12. This paper is an empirical study of the effectiveness and usefulness of tiles and flashcards developed for Microsoft Kodu Game Lab to support students in learning how to program and develop games. In particular, we investigated the impact of physical manipulatives on 3rd -- 5th grade students' ability to understand, recognize, construct, and use game programming design patterns. We found that the students who used physical manipulatives performed well in rule construction, whereas the students who engaged more with the rule editor of the programming environment had better mental simulation of the rules and understanding of the concepts.
评价小学生使用物理教具培养计算思维的效果
研究人员和教育工作者已经为诸如Scratch、App Inventor和Kodu等入门编程环境设计了课程和资源,以培养K-12学生的计算思维。本文是对微软Kodu游戏实验室开发的贴片和抽认卡的有效性和有用性进行实证研究,以支持学生学习如何编程和开发游戏。特别是,我们调查了物理操作对3 - 5年级学生理解、识别、构建和使用游戏编程设计模式的能力的影响。我们发现,使用物理操作的学生在规则构建方面表现良好,而更多地使用编程环境中的规则编辑器的学生对规则的心理模拟和概念的理解更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信