On the Development of Intelligent Agents for MOBA Games

Victor do Nascimento Silva, L. Chaimowicz
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引用次数: 18

Abstract

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In this paper we address the problem of agent development for MOBA games. We implement a two-layered architecture agent that handles both navigation and game mechanics. This architecture relies on the use of Influence Maps, a widely used approach for tactical analysis. Several experiments were performed using League of Legends as a testbed, and show promising results in this highly dynamic real-time context.
MOBA游戏智能代理的开发研究
多人在线竞技游戏(MOBA)是当今最受欢迎的游戏类型之一。随着这类游戏的不断发展,开发有效的智能代理来与人类玩家并肩作战或对抗变得很有必要。本文主要研究MOBA游戏中的代理开发问题。我们实现了一个处理导航和游戏机制的两层架构代理。这种架构依赖于影响力地图的使用,这是一种广泛用于战术分析的方法。我们以《英雄联盟》为测试平台进行了一些实验,并在这种高度动态的实时环境中显示出令人鼓舞的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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