A non-feedback neuron filter algorithm for separated board-level routing problems in FPGA-based logic emulation systems

Y. Takenaka, N. Funabiki
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引用次数: 0

Abstract

This paper presents a neuron filter algorithm to satisfy two constraints of the graph-coloring problem through a separated board-level routing problem (s-BLRP) in an FPGA-based logic emulation system. For a rapid prototyping of large scale digital systems, multiple FPGAs provide an efficient logic emulation system, where signals or nets between design partitions embedded on different FPGAs are connected through crossbars. We propose a new neuron filter algorithm to satisfy the two constraints of the problem simultaneously. The simulation results in randomly generated benchmark site instances show that our neuron filter algorithm with the thinning out application provides the better routing capability with the shorter computation time.
基于fpga的逻辑仿真系统中分离板级路由问题的非反馈神经元滤波算法
在基于fpga的逻辑仿真系统中,通过分离板级路由问题(s-BLRP),提出了一种神经元滤波算法来满足图着色问题的两个约束。对于大规模数字系统的快速原型,多个fpga提供了一个有效的逻辑仿真系统,其中嵌入在不同fpga上的设计分区之间的信号或网络通过横杆连接。我们提出了一种新的神经元滤波算法来同时满足问题的两个约束。在随机生成的基准站点实例上的仿真结果表明,基于细化应用的神经元滤波算法以更短的计算时间提供了更好的路由能力。
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