Near and Dear: Designing Relatable VR Agents for Training Games

Sonam Adinolf, Peta Wyeth, R. Brown, L. Simpson
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引用次数: 1

Abstract

Agents are becoming increasingly ubiquitous in people’s lives. There is potential for agents to aid scalability of digital learning and training. Research has noted the reduction in personal interactions as such applications reach a broader population. There is a gap in literature with regards to virtual agents as relatable learning companions. This paper presents the findings from three ideation workshops with different expert groups centered around designing playful interactions with a digital agent in Virtual Reality (VR), in the context of cybersecurity training. The workshop discussions were subjected to thematic analysis to extract design insights. The design insights fall into three broad categories: thematic (e.g., different metaphors to translate cybersecurity concepts), stylistic (e.g., less realistic art), and mechanical (e.g., VR gestures). This work contributes to HCI by producing a set of design insights to inform design of agent based VR learning environments.
《亲近:为训练游戏设计相关的VR代理
代理人在人们的生活中变得越来越无处不在。代理有潜力帮助数字学习和培训的可扩展性。研究指出,随着此类应用的普及,人与人之间的互动减少了。关于虚拟代理作为相关学习伙伴的文献存在空白。本文介绍了在网络安全培训背景下,围绕在虚拟现实(VR)中设计与数字代理的有趣交互的三个不同专家组的创意研讨会的研究结果。工作坊讨论进行了主题分析,以提取设计见解。设计见解分为三大类:主题(例如,翻译网络安全概念的不同隐喻),风格(例如,不太现实的艺术)和机械(例如,VR手势)。这项工作通过产生一组设计见解来为基于代理的VR学习环境的设计提供信息,从而为HCI做出了贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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