Playing the interface: a case study of Grand Theft Auto: San Andreas

Pippin Barr, Rilla Khaled, J. Noble, R. Biddle
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引用次数: 5

Abstract

Video games are currently not well understood from an HCI perspective. As opposed to the standard task-based view of interaction, video game interaction takes the form of play. In this paper we offer an analysis of a form of gameplay we call "playing the interface." By understanding play as a kind of interaction with software, we can move toward a video game-specific HCI.
游戏界面:以《侠盗猎车手:圣安地列斯》为例
从人机交互的角度来看,电子游戏目前还没有得到很好的理解。与标准的基于任务的互动观点相反,电子游戏的互动采用了游戏的形式。在本文中,我们将分析一种我们称之为“体验界面”的游戏玩法形式。通过将游戏理解为一种与软件的互动,我们可以朝着特定于电子游戏的HCI迈进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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