Mathematical description of motion and deformation: from basics to graphics applications

Hiroyuki Ochiai, K. Anjyo
{"title":"Mathematical description of motion and deformation: from basics to graphics applications","authors":"Hiroyuki Ochiai, K. Anjyo","doi":"10.1145/2542266.2542268","DOIUrl":null,"url":null,"abstract":"While many technical terms, such as Euler angle, quaternion, and affine transformation, now become quite popular in computer graphics, their graphical meanings are sometimes a bit far from the original mathematical entities, which might cause misunderstanding or misuse of the mathematical techniques. This course presents an intuitive introduction to several mathematical concepts that are quite useful for describing motion and deformation of geometric objects.\n The concepts are inherited mostly from differential geometry and Lie theory, and now commonly used in various aspects of computer graphics, including curve/surface editing, deformation and animation of geometric objects. The objective of this course is to fill the gap between the original mathematical concepts and the practical meanings in computer graphics without assuming any prior knowledge of pure mathematics. We then illustrate practical usefulness of deep understanding of the mathematical concepts. Moreover this course demonstrates our current/ongoing research work, which is benefited from our mathematical formulation.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Societal Automation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2542266.2542268","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

While many technical terms, such as Euler angle, quaternion, and affine transformation, now become quite popular in computer graphics, their graphical meanings are sometimes a bit far from the original mathematical entities, which might cause misunderstanding or misuse of the mathematical techniques. This course presents an intuitive introduction to several mathematical concepts that are quite useful for describing motion and deformation of geometric objects. The concepts are inherited mostly from differential geometry and Lie theory, and now commonly used in various aspects of computer graphics, including curve/surface editing, deformation and animation of geometric objects. The objective of this course is to fill the gap between the original mathematical concepts and the practical meanings in computer graphics without assuming any prior knowledge of pure mathematics. We then illustrate practical usefulness of deep understanding of the mathematical concepts. Moreover this course demonstrates our current/ongoing research work, which is benefited from our mathematical formulation.
运动和变形的数学描述:从基础到图形应用
虽然许多技术术语,如欧拉角、四元数和仿射变换,现在在计算机图形学中非常流行,但它们的图形含义有时与原始的数学实体有点远,这可能导致对数学技术的误解或误用。本课程直观地介绍了几个数学概念,这些概念对于描述几何物体的运动和变形非常有用。这些概念大多继承自微分几何和李理论,现在广泛应用于计算机图形学的各个方面,包括曲线/曲面编辑、几何对象的变形和动画。本课程的目标是填补原始数学概念与计算机图形学实际意义之间的空白,而不需要假设任何纯数学的先验知识。然后,我们说明了深入理解数学概念的实际用途。此外,这门课程展示了我们目前/正在进行的研究工作,这得益于我们的数学公式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信