Finger tracking for the Digital Desk

T. Brown, Richard C. Thomas
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引用次数: 29

Abstract

One trend in computing environments today is to move towards more 'natural' interaction. Another is to make hardware invisible to the user. Both these ideas converge into ubiquitous computing-the Digital Desk is an example of this idea. In this paper, we concentrate on an input device for the Digital Desk, namely the user's fingertip, which is made to act like a mouse. Tracking such an input device is common to a number of augmented reality environments and involves vision and motion analysis. However, previous attempts have focused more on the vision aspect of tracking general objects than on using the information already known about the user's hand, which is the approach taken in this paper. We adopted the goal of tracking the user's fingertips as fast as possible in real time, so that the system could be compared with other input devices by using models such as Fitts' law. Our system is shown to comply with the law adequately.
数字办公桌的手指追踪
当今计算环境的一个趋势是向更“自然”的交互方向发展。另一个是让硬件对用户不可见。这两种想法汇聚成无处不在的计算——数字办公桌就是这种想法的一个例子。在本文中,我们将重点放在数字桌面的输入设备上,即用户的指尖,它的作用就像鼠标一样。跟踪这样的输入设备在许多增强现实环境中很常见,并且涉及视觉和运动分析。然而,之前的尝试更多地关注于跟踪一般物体的视觉方面,而不是使用已知的关于用户手的信息,这是本文采用的方法。我们采用的目标是尽可能快地实时跟踪用户的指尖,这样系统就可以通过菲茨定律等模型与其他输入设备进行比较。事实证明,我们的制度完全符合法律。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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