Points Reloaded: Point-Based Rendering Revisited

M. Sainz, R. Pajarola, R. Lario
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引用次数: 31

Abstract

The increasing popularity of points as rendering primitives has led to a variety of different rendering algorithms, and in particular the different implementations compare like apples to oranges. In this paper we revisit a number of recently developed point-based rendering implementations. We briefly summarize a few proposed hierarchical multiresolution point data structures and their advantages. Based on a common multiresolution framework we then describe and examine different hardware accelerated point rendering algorithms. Experimental results are given with respect to performance timing and rendering quality for the different approaches.
重新加载点:重新访问基于点的渲染
点作为渲染原语的日益流行导致了各种不同的渲染算法,特别是不同的实现就像苹果和橘子一样。在本文中,我们回顾了一些最近开发的基于点的渲染实现。本文简要总结了几种提出的分层多分辨率点数据结构及其优点。基于一个通用的多分辨率框架,我们描述和研究了不同的硬件加速点渲染算法。给出了不同方法在性能时序和渲染质量方面的实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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