SpeedRock: procedural rocks through grammars and evolution

Isaac Dart, Gabriele De Rossi, J. Togelius
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引用次数: 16

Abstract

We present an approach to procedurally generating diverse and believable rocks for usage in games and virtual worlds. The basic idea is to evolve rulesets for three-dimensional L-systems. The fitness calculation involves expanding these rulesets a number of times, collapsing the resulting structure and evaluating how well the collapsed structure conforms to a user-specified shape. Texture is then applied through ray-casting from a sphere around the evolved "skeleton". The result is a lightweight, stand-alone tool for rock generation capable of exporting assets to mainstream modelling programs.
SpeedRock:通过语法和进化的程序岩石
我们提出了一种在游戏和虚拟世界中程序生成多样化和可信的岩石的方法。其基本思想是为三维l系统演化规则集。适应度计算涉及对这些规则集进行多次扩展,折叠得到的结构,并评估折叠后的结构与用户指定形状的符合程度。然后通过光线投射从一个球体周围进化的“骨架”应用纹理。其结果是一个轻量级的、独立的岩石生成工具,能够将资产导出到主流建模程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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