Semantic constraints for procedural generation of virtual worlds

R. Smelik, Krzysztof Galka, Klaas Jan de Kraker, F. Kuijper, Rafael Bidarra
{"title":"Semantic constraints for procedural generation of virtual worlds","authors":"R. Smelik, Krzysztof Galka, Klaas Jan de Kraker, F. Kuijper, Rafael Bidarra","doi":"10.1145/2000919.2000928","DOIUrl":null,"url":null,"abstract":"Procedural generation of virtual worlds is a promising alternative to classical manual modelling approaches, which usually require a large amount of effort and expertise. However, it suffers from a number of issues; most importantly, the lack of user control over the generation process and its outcome. Because of this, the result of a procedural method is highly unpredictable, rendering it almost unusable for virtual world designers.\n This paper focuses on providing user control to deliver an outcome consistent with designer's intent. For this, we introduce semantic constraints, a flexible concept to express high-level designer's intent in intuitive terms as e.g. line of sight. Our constraint evaluation method is capable of detecting the context in which such a constraint is specified, automatically adapting to surrounding features of the virtual world. From experiments performed within our prototype modelling system, we can conclude that semantic constraints are another step forward in making procedural generation of virtual worlds more controllable and accessible to non-specialist designers.","PeriodicalId":407274,"journal":{"name":"PCGames '11","volume":"265 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PCGames '11","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2000919.2000928","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20

Abstract

Procedural generation of virtual worlds is a promising alternative to classical manual modelling approaches, which usually require a large amount of effort and expertise. However, it suffers from a number of issues; most importantly, the lack of user control over the generation process and its outcome. Because of this, the result of a procedural method is highly unpredictable, rendering it almost unusable for virtual world designers. This paper focuses on providing user control to deliver an outcome consistent with designer's intent. For this, we introduce semantic constraints, a flexible concept to express high-level designer's intent in intuitive terms as e.g. line of sight. Our constraint evaluation method is capable of detecting the context in which such a constraint is specified, automatically adapting to surrounding features of the virtual world. From experiments performed within our prototype modelling system, we can conclude that semantic constraints are another step forward in making procedural generation of virtual worlds more controllable and accessible to non-specialist designers.
虚拟世界程序生成的语义约束
传统的手工建模方法通常需要大量的努力和专业知识,而虚拟世界的程序生成是一种很有前途的替代方法。然而,它也存在一些问题;最重要的是,用户对生成过程及其结果缺乏控制。正因为如此,程序方法的结果是高度不可预测的,使得它几乎无法用于虚拟世界设计师。本文的重点是提供用户控制,以交付与设计师意图一致的结果。为此,我们引入了语义约束,这是一个灵活的概念,可以用直观的术语表达高级设计师的意图,例如视线。我们的约束评估方法能够检测指定约束的上下文,并自动适应虚拟世界的周围特征。从我们在原型建模系统中进行的实验中,我们可以得出结论,语义约束是使程序生成虚拟世界更加可控和易于非专业设计师使用的又一进步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信