Combining Monte Carlo tree search and apprenticeship learning for capture the flag

Jayden Ivanovo, W. Raffe, Fabio Zambetta, Xiaodong Li
{"title":"Combining Monte Carlo tree search and apprenticeship learning for capture the flag","authors":"Jayden Ivanovo, W. Raffe, Fabio Zambetta, Xiaodong Li","doi":"10.1109/CIG.2015.7317914","DOIUrl":null,"url":null,"abstract":"In this paper we introduce a novel approach to agent control in competitive video games which combines Monte Carlo Tree Search (MCTS) and Apprenticeship Learning (AL). More specifically, an opponent model created through AL is used during the expansion phase of the Upper Confidence Bounds for Trees (UCT) variant of MCTS. We show how this approach can be applied to a game of Capture the Flag (CTF), an environment which is both non-deterministic and partially observable. The performance gain of a controller utilizing an opponent model learned via AL when compared to a controller using just UCT is shown both with win/loss ratios and True Skill rankings. Additionally, we build on previous findings by providing evidence of a bias towards a particular style of play in the AI Sandbox CTF environment. We believe that the approach highlighted here can be extended to a wider range of games other than just CTF.","PeriodicalId":244862,"journal":{"name":"2015 IEEE Conference on Computational Intelligence and Games (CIG)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Conference on Computational Intelligence and Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2015.7317914","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

In this paper we introduce a novel approach to agent control in competitive video games which combines Monte Carlo Tree Search (MCTS) and Apprenticeship Learning (AL). More specifically, an opponent model created through AL is used during the expansion phase of the Upper Confidence Bounds for Trees (UCT) variant of MCTS. We show how this approach can be applied to a game of Capture the Flag (CTF), an environment which is both non-deterministic and partially observable. The performance gain of a controller utilizing an opponent model learned via AL when compared to a controller using just UCT is shown both with win/loss ratios and True Skill rankings. Additionally, we build on previous findings by providing evidence of a bias towards a particular style of play in the AI Sandbox CTF environment. We believe that the approach highlighted here can be extended to a wider range of games other than just CTF.
结合了蒙特卡罗树搜索和学徒学习来获取旗子
本文介绍了一种结合蒙特卡罗树搜索(MCTS)和学徒学习(AL)的竞争性电子游戏智能体控制新方法。更具体地说,通过人工智能创建的对手模型在MCTS的树的上置信区间(UCT)变体的扩展阶段使用。我们将展示如何将这种方法应用于《夺旗游戏》(CTF),这是一个既不确定又部分可观察的环境。与仅使用UCT的控制器相比,使用ai学习的对手模型的控制器的性能增益显示为胜败比和真实技能排名。此外,我们在之前的研究结果的基础上,提供了AI沙盒CTF环境中对特定玩法风格的偏见的证据。我们相信这里强调的方法可以扩展到更广泛的游戏中,而不仅仅是CTF。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信