Characteristic utilities, join policies and efficient incentives in Mobile Crowdsensing Systems

C. Angelopoulos, S. Nikoletseas, Theofanis P. Raptis, J. Rolim
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引用次数: 17

Abstract

In this paper we identify basic design issues of Mobile Crowdsensing Systems (MCS) and investigate some characteristic challenges. We define the basic components of an MCS - the Task, the Server and the Crowd - and investigate the functions describing/governing their interactions. We identify three qualitatively different types of Tasks; a) those whose added utility is proportional to the size of the Task, b) those whose added utility is proportional to the progress of the Task and c) those whose added utility is reversely proportional to the progress of the Task. For a given type of Task, and a finite Budget, the Server makes offers to the agents of the Crowd based on some Incentive Policy. On the other hand, each agent that receives an offer decides whether it will undertake the Task or not, based on the inferred cost (computed via a Cost function) and some Join Policy. In their policies, the Crowd and the Server take into account several aspects, such as the number and quality of participating agents, the progress of execution of the Task and possible network effects, present in real-life systems. We evaluate the impact and the performance of selected characteristic policies, for both the Crowd and the Server, in terms of Task execution and Budget efficiency of the Crowd. Experimental findings demonstrate key performance features of the various policies and indicate that some policies are more effective in enabling the Server to efficiently manage its Budget while providing satisfactory incentives to the Crowd and effectively executing the system Tasks. Interestingly, incentive policies that take into account the current crowd participation achieve a better trade-off between Task completion and budget expense.
移动众测系统中的特色公用事业、联合政策和有效激励
在本文中,我们确定了移动群体感知系统(MCS)的基本设计问题,并研究了一些特征挑战。我们定义了MCS的基本组件——任务、服务器和人群——并研究了描述/管理它们交互的功能。我们确定了三种性质不同的任务类型;a)增加的效用与任务的大小成正比,b)增加的效用与任务的进度成正比,c)增加的效用与任务的进度成反比。对于给定的任务类型和有限的预算,服务器根据一定的激励政策向人群中的代理提供报价。另一方面,接收到报价的每个代理根据推断的成本(通过cost函数计算)和一些Join Policy决定是否承担该任务。在他们的策略中,Crowd和Server考虑了几个方面,例如参与代理的数量和质量,任务的执行进度和可能的网络效应,这些都存在于现实系统中。我们根据Crowd的任务执行和预算效率来评估所选特征策略对Crowd和Server的影响和性能。实验结果展示了各种策略的关键性能特征,并表明一些策略在使服务器能够有效地管理其预算,同时为人群提供满意的激励并有效地执行系统任务方面更有效。有趣的是,考虑到当前人群参与的激励政策在任务完成和预算支出之间实现了更好的权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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