Smile veracity recognition using 3D texture features for image sequence processing

K. Nurzynska, B. Smolka
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引用次数: 1

Abstract

Emotions are one of the most important cues of non-verbal communication, therefore are easily recognized by people. However, correct identification of intentions causes many problems, because telling apart the true emotion expression from the fake one is difficult. Therefore, there is a wide search nowadays for automatic techniques, which use computers to analyze behavior of people and learn the differences between spontaneous and posed emotional gestures. In this research we concentrate on the analysis of facial expressions in order to recognize between Duchenne (real) and fake smiles. Our approach treats the input movie as a dynamic texture and exploits LBP-TOP technique for its description. Additionally, the average facial image is removed from consideration as it is assumed, that only tiny changes differ the smile characters. The results obtained on UVA-NEMO dataset proved that it is possible to classify accurately between the spontaneous and posed smiles. Moreover, the influence of facial parts as well as changes due to a phase of smile are investigated.
利用三维纹理特征对图像序列进行微笑真实性识别
情绪是非语言交流中最重要的线索之一,因此很容易被人们识别。然而,正确识别意图会导致许多问题,因为很难区分真实的情感表达和虚假的情感表达。因此,现在对自动技术进行了广泛的研究,这种技术使用计算机来分析人们的行为,并学习自发和做作的情感姿态之间的差异。在这项研究中,我们专注于分析面部表情,以识别杜兴(真实的)和假的微笑。我们的方法将输入影片视为动态纹理,并利用LBP-TOP技术对其进行描述。此外,平均面部图像被排除在考虑之外,因为假设只有微小的变化才会改变微笑的特征。在UVA-NEMO数据集上获得的结果证明,可以准确地区分自然微笑和做作微笑。此外,研究了面部部位的影响以及微笑相位的变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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