Enhancing fish tank VR

J. D. Mulder, R. V. Liere
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引用次数: 43

Abstract

Fish tank VR systems provide head coupled perspective projected stereo images on a display device of limited dimensions that resides at a fixed location. Therefore, fish tank VR systems provide only a limited virtual workspace. As a result, such systems are less suited for displaying virtual worlds that extend beyond the available workspace and depth perception problems arise when displaying objects (virtually) located on the edge of the workspace in between the viewer and the display screen. In this paper we present two techniques to reduce this disadvantage: cadre viewing and amplified head rotations. The first aims to eliminate the problems in depth perception for objects with negative parallax touching the screen surround. Subjective observations from an informal user study indicate a reduction of confusion in depth perception. The second provides a transparent navigation technique to allow users to view larger portions of the virtual world without the need for an additional input device to navigate. A user study shows it performs equally well when compared to a technique based on the use of an additional spatial input device.
增强鱼缸VR
鱼缸虚拟现实系统在固定位置的有限尺寸的显示设备上提供头部耦合透视投影立体图像。因此,鱼缸VR系统只提供有限的虚拟工作空间。因此,这样的系统不太适合显示超出可用工作空间的虚拟世界,当显示位于工作空间边缘的对象(虚拟)时,会出现深度感知问题。在本文中,我们提出了两种技术来减少这一缺点:干部观察和放大头部旋转。第一个目标是消除具有负视差的物体接触屏幕环绕时的深度感知问题。从一个非正式的用户研究的主观观察表明,深度感知混乱的减少。第二种提供了透明的导航技术,允许用户在不需要额外的输入设备导航的情况下查看虚拟世界的更大部分。一项用户研究表明,与使用额外空间输入设备的技术相比,它的表现同样出色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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