Scalability of audio quality for networked multimedia environments

R. Bertram, R. Steinmetz
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引用次数: 4

Abstract

As a result of listening tests performed with users of multimedia applications the authors present constraints for a dynamic adaptation (scaling) of audio data streams to the available system and network resources. For the speech medium any severe deformation of frequency characteristics should be avoided, while shortening and expanding of speech pauses is suitable to cope with varying delays. For the music medium the best scaling algorithm is a smooth fade between quality levels. Scaling resulting in lower quality should be performed in multiple steps, while in scaling towards higher quality any approach can be chosen. It appears that six levels of quality are sufficient for scaling of music from high quality (CD) to very low quality (cellular phone) and vice versa. In their proposal of a dynamic QoS centered architecture, where the bit rate and scheduling of associated media streams are adapted dynamically, the highest possible QoS for the user has to be taken into account.
网络多媒体环境中音频质量的可扩展性
通过对多媒体应用程序用户进行的听力测试,作者提出了音频数据流动态适应(缩放)到可用系统和网络资源的限制。对于语音介质,应避免频率特性的严重变形,而缩短和扩大语音停顿适合于应对不同的延迟。对于音乐媒介来说,最好的缩放算法是在音质级别之间进行平滑渐变。导致较低质量的缩放应该分多个步骤执行,而在向更高质量扩展时,可以选择任何方法。从高质量(CD)到极低质量(手机)的音乐,六个音质级别似乎就足够了,反之亦然。在他们提出的以动态QoS为中心的体系结构中,相关媒体流的比特率和调度是动态调整的,必须考虑到用户的最高QoS。
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