PCA-Based 3D Face Photography

J. Mena-Chalco, Ives Macêdo, L. Velho, R. M. C. Junior
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引用次数: 8

Abstract

This paper presents a 3D face photography system based on a small set of training facial range images. The training set is composed by 2D texture and 3D range images (i.e. geometry) of a single subject with different facial expressions. The basic idea behind the method is to create texture and geometry spaces based on the training set and transformations to go from one space to the other. The main goal of the proposed approach is to obtain a geometry representation of a given face provided as a texture image, which undergoes a series of transformations through the texture and geometry spaces. Facial feature points are obtained by an active shape model (ASM) extracted from the 2D gray-level images. PCA then is used to represent the face dataset, thus defining an orthonormal basis of texture and range data. An input face is given by a gray-level face image to which the ASM is matched. The extracted ASM is fed to the PCA basis representation and a 3D version of the 2D input image is built. The experimental results on static images and video sequences using seven samples as training dataset show rapid reconstructed 3D faces which maintain spatial coherence similar to the human perception, thus corroborating the efficiency of our approach.
基于pca的3D人脸摄影
提出了一种基于小范围训练图像集的三维人脸摄影系统。训练集由单个受试者不同面部表情的二维纹理图像和三维距离图像(即几何图像)组成。该方法背后的基本思想是基于训练集和从一个空间到另一个空间的转换来创建纹理和几何空间。该方法的主要目标是获得给定人脸的几何表示,作为纹理图像,该图像经过纹理和几何空间的一系列变换。利用主动形状模型(ASM)从二维灰度图像中提取人脸特征点。然后使用PCA来表示人脸数据集,从而定义纹理和距离数据的标准正交基。输入人脸由与ASM匹配的灰度级人脸图像给出。将提取的ASM送入PCA基表示,构建二维输入图像的三维版本。以静态图像和视频序列为训练数据集的实验结果显示,快速重建的三维人脸保持了与人类感知相似的空间一致性,从而证实了我们的方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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