Implementation of an effective locomotion technique in Virtual Reality Stress Therapy

Imran Mahalil, Azmi Bin Mohd Yusof, Nazrita Ibrahim, E. M. Mahidin, M. Rusli
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引用次数: 2

Abstract

This paper discusses the issues and difficulties faced during the development process of several locomotion techniques that focuses on a Virtual Reality-based stress relaxation therapy. During the process, three techniques are developed and tested. These three techniques are joystick controller-based navigation, guided navigation and teleportation techniques. For each technique, the problems faced include the compatibility issues between the hardware and the software, scripting difficulties, game engine, and neural conflict and all these issues are also addressed in this paper. The discussion does not only highlight the problems faced but also suggests several solutions. In general, the objective of this development is to determine the most effective locomotion technique under the domain of VR stress therapy for relaxation. Research elements studied during the development includes determining the best technique that reduces or eliminates motion sickness during locomotion. This proposed technique is the novelty of this research. For this purpose, various locomotion techniques are studied and developed which is later used under a domain of stress therapy. Note that this research focused on issues related to the locomotion technique rather than the aspect of creating the virtual environment.
一种有效的运动技术在虚拟现实应激治疗中的实现
本文讨论了几种运动技术在发展过程中面临的问题和困难,重点是基于虚拟现实的压力放松疗法。在此过程中,开发和测试了三种技术。这三种技术分别是基于操纵杆控制器的导航、制导导航和传送技术。对于每种技术,所面临的问题包括硬件和软件之间的兼容性问题,脚本困难,游戏引擎和神经冲突,所有这些问题也在本文中得到了解决。讨论不仅突出了面临的问题,而且提出了一些解决办法。总的来说,这一发展的目的是确定在VR压力治疗放松领域最有效的运动技术。在开发过程中研究的研究要素包括确定在运动过程中减少或消除晕动病的最佳技术。该技术是本研究的新颖之处。为此,研究和开发了各种运动技术,这些技术后来被用于应激治疗领域。请注意,这项研究关注的是与运动技术相关的问题,而不是创建虚拟环境的方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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