Gamificación

Joan-Tomàs Pujolà, F. Jiménez
{"title":"Gamificación","authors":"Joan-Tomàs Pujolà, F. Jiménez","doi":"10.4324/9781315646169-39","DOIUrl":null,"url":null,"abstract":"This article aims to raise the theoretical orientations that in the classroom direct pedagogical processes for the promotion of critical thinking of students in the area of Social Sciences, through Visual Learning Environments (EVA) with gamification strategies, within the framework of a constructivist pedagogical model. Developing critical thinking and, simultaneously, interested students in the use and management of tools and resources provided by ICT Information and Communication Technologies is one of the most relevant challenges that schools and teachers currently have in Colombia. It is equally important to prioritize the search for didactic and technological strategies that contribute to this purpose, so for this case we opt for the combination of the use of technology and the game based on gamification in a perspective of integration of theory and praxis. The article is inserted in the development of qualitative methodological processes connected to the search, organization and selection of information from which the theoretical construct of which it is realized in this is elaborated.","PeriodicalId":276655,"journal":{"name":"The Routledge Handbook of Spanish Language Teaching","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"42","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Routledge Handbook of Spanish Language Teaching","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4324/9781315646169-39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 42

Abstract

This article aims to raise the theoretical orientations that in the classroom direct pedagogical processes for the promotion of critical thinking of students in the area of Social Sciences, through Visual Learning Environments (EVA) with gamification strategies, within the framework of a constructivist pedagogical model. Developing critical thinking and, simultaneously, interested students in the use and management of tools and resources provided by ICT Information and Communication Technologies is one of the most relevant challenges that schools and teachers currently have in Colombia. It is equally important to prioritize the search for didactic and technological strategies that contribute to this purpose, so for this case we opt for the combination of the use of technology and the game based on gamification in a perspective of integration of theory and praxis. The article is inserted in the development of qualitative methodological processes connected to the search, organization and selection of information from which the theoretical construct of which it is realized in this is elaborated.
本文旨在提出在建构主义教学模式的框架内,通过视觉学习环境(EVA)和游戏化策略,在课堂上指导教学过程,以促进社会科学领域学生的批判性思维的理论取向。培养学生的批判性思维,同时培养学生对信息和通信技术提供的工具和资源的使用和管理的兴趣,是哥伦比亚学校和教师目前面临的最相关挑战之一。同样重要的是,优先寻找有助于实现这一目标的教学和技术策略,所以在这种情况下,我们选择将技术和基于游戏化的游戏结合起来,从理论和实践的角度进行整合。文章插入到与搜索、组织和选择信息相关的定性方法过程的发展中,阐述了实现这一过程的理论结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信