Compensating for colour artefacts in the design of technical kaleidoscopes

S. Nemcová, V. Havran, J. Cáp, J. Hošek, Jiří Bittner
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引用次数: 2

Abstract

In computer graphics and related fields, bidirectional texture function (BTF) is used for realistic and predictive rendering. BTF allows for the capture of fine appearance effects such as self-shadowing, inter-reflection and subsurface scattering needed for true realism when used in rendering algorithms. The goal of current research is to get a surface representation indistinguishable from the real world. We developed, produced and tested a portable instrument for BTF acquisition based on kaleidoscopic imaging. Here we discuss the colour issues we experienced after the initial tests. We show that the same colour balance cannot be applied to the whole picture as the spectral response of the instrument varies with the position in the image. All optical elements were inspected for their contributions to the spectral behaviour of the instrument. The off-the-shelf parts were either measured or the manufacturer’s data were considered. The custom made mirrors’ spectral reflectivity was simulated. The mathematical model of the instrument was made. We found a way how to implement all these contributions to the image processing pipeline. In this way, a correct white balance for each individual pixel in the image is found and applied, allowing for a more faithful colour representation. Also proposed is an optimized dielectric protective layer for the kaleidoscope’s mirrors.
技术万花筒设计中彩色伪影的补偿
在计算机图形学及相关领域,双向纹理函数(BTF)被用于真实感和预测性渲染。当在渲染算法中使用时,BTF允许捕获精细的外观效果,如自阴影,相互反射和真实真实感所需的地下散射。当前研究的目标是获得与现实世界无法区分的表面表示。我们开发、生产并测试了一种基于万花筒成像的便携式BTF采集仪器。在这里,我们讨论了我们在初始测试后遇到的颜色问题。我们表明,由于仪器的光谱响应随图像中的位置而变化,因此相同的色彩平衡不能应用于整个图像。检查了所有光学元件对仪器光谱行为的贡献。现成的部件要么被测量,要么被考虑制造商的数据。对定制镜面的光谱反射率进行了模拟。建立了仪器的数学模型。我们找到了一种方法来实现所有这些对图像处理管道的贡献。通过这种方式,可以找到并应用图像中每个单独像素的正确白平衡,从而实现更忠实的色彩表现。还提出了一种优化的万花筒反射镜介质保护层。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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