Order Ahead for Pickup: Promise or Peril?

Yunan Liu, Luyi Yang
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引用次数: 4

Abstract

Recent years have seen growing adoption of order-ahead among quick-service restaurants. Ordering ahead enables customers to place orders on demand remotely and then travel to the service facility for pickup. It is widely believed that order-ahead reduces delay and therefore attracts more orders than if customers must order on-site. We build queuing-game theoretic models to study the implications of order-ahead for delay announcement and system throughput. We show that if the market size is small, a throughput-oriented service provider should give no real-time delay information to remote customers; if the market size is intermediate, the service provider should still withhold delay information from remote customers but reveal it to in-store customers; if the market size is large, the service provider should share delay information with remote customers. Contrary to conventional wisdom, the prevailing order-ahead model used in practice may yield a lower throughput than the order-onsite model. We propose two approaches to mitigate this throughput deficiency. The first approach rejects new orders at the outset if there are already too many outstanding ones; the second approach allows customers to cancel their orders in the process if they so choose. While both approaches restore the throughput superiority of order-ahead over order-onsite, neither always dominates the prevailing order-ahead model that does not support rejection or cancellation.
提前订购:希望还是危险?
近年来,快餐店越来越多地采用提前点餐的方式。提前订购使客户可以远程下单,然后前往服务设施取货。人们普遍认为,提前订购可以减少延误,因此比客户必须在现场订购吸引更多的订单。我们建立了排队博弈模型来研究提前顺序对延迟公告和系统吞吐量的影响。我们表明,如果市场规模较小,以吞吐量为导向的服务提供商不应向远程客户提供实时延迟信息;如果市场规模为中等,服务提供商仍应向远程客户隐瞒延迟信息,但向店内客户披露;如果市场规模很大,服务提供商应该与远程客户共享延迟信息。与传统观点相反,在实践中使用的流行的订单提前模型可能比订单现场模型产生更低的吞吐量。我们提出了两种方法来缓解这种吞吐量不足。如果尚未完成的订单已经太多,第一种方法一开始就拒绝新订单;第二种方法允许客户在此过程中取消订单,如果他们愿意的话。虽然这两种方法都恢复了提前订单比现场订单的吞吐量优势,但它们都不总是主导不支持拒绝或取消的现行提前订单模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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