Adaptive dynamic time warping for recognition of natural gestures

Hajar Hiyadi, F. Ababsa, Christophe Montagne, E. Bouyakhf, F. Regragui
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引用次数: 2

Abstract

Gesture recognition is one of the important tasks for human System Interaction (HRI). This paper describes a novel approach intended to recognize 3D dynamic composed gestures by combining Dynamic Time Warping (DTW) with an Adaptive Sliding Window which the name Adaptive Dynamic Time Warping (ADTW). We use the skeleton algorithm provided by the Kinect SDK to track the upper part of body and extract joints angles based on depth information. Each gesture is represented by the combination of angles variations and stored described as a vector. A composed gesture is a sequence of two simple gestures or more performed successively in time. We chose five simple gestures : come, recede, point to the right, point to the left and stop. For each simple gesture, we chose a reference sequence that perfectly represents it. In order to recognize all gesture of the composed gesture in the right order, we combine (DTW) with an Adaptive Sliding Window. In one hand, we use an adaptive window to browse through the sequence of the composed gesture by feeding it to each time with new data. In other hand, we use DTW to compare between the reference gestures and the the sequences defined by the adaptive window. In fact, by comparing each two sequences, DTW computes the euclidean distance between them. Finally, the reference gesture which gives the lower distance is considered as the source class of the tested gesture.
自然手势识别的自适应动态时间扭曲
手势识别是人机交互(HRI)的重要任务之一。本文提出了一种将动态时间翘曲(DTW)与自适应滑动窗口(ADTW)相结合的三维动态组合手势识别方法。我们使用Kinect SDK提供的骨骼算法跟踪上半身,并根据深度信息提取关节角度。每个手势都由角度变化的组合来表示,并以矢量的形式存储。组合手势是两个或两个以上的简单手势在时间上连续完成的序列。我们选择了五个简单的手势:来、退、指向右边、指向左边和停止。对于每个简单的手势,我们选择了一个完美代表它的参考序列。为了正确识别组合手势的所有手势,我们将DTW与自适应滑动窗口相结合。一方面,我们使用自适应窗口通过每次输入新数据来浏览组合手势的序列。另一方面,我们使用DTW来比较参考手势和自适应窗口定义的序列。事实上,通过比较每两个序列,DTW计算它们之间的欧几里得距离。最后,将给出较低距离的参考手势作为被测手势的源类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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