Using Mobile Phones to Control Desktop Multiplayer Games

S. M. Malfatti, F. Santos, S. R. D. Santos
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引用次数: 16

Abstract

This work presents a multiplatform architecture to support the design and implementation of desktop multiplayer games controlled by mobile phones with Bluetooth capability. Our main objective was to demonstrate that by harnessing technologies such as J2ME, J2SE, and Bluetooth communication it is possible to transform any mobile phone that support these technologies into a wireless application-independent remote controller. To demonstrate the flexibility of this approach, we have focused on employing mobile phones as game controllers. We developed four games in different genres/styles that support various input modes among players. The results gathered from our testbed games are twofold: i) in terms of overall game performance there was no noticeable communication delays, and; ii) in terms of gameplay, we have observed that the nature of the game interaction supported by this communication architecture has enhanced the social aspect of games---each game offered a entertaining environment in which a group of people could engage in.
用手机控制桌面多人游戏
这项工作提出了一个多平台架构,以支持设计和实现由具有蓝牙功能的移动电话控制的桌面多人游戏。我们的主要目标是证明,通过利用J2ME、J2SE和蓝牙通信等技术,可以将任何支持这些技术的移动电话转换为独立于应用程序的无线远程控制器。为了证明这种方法的灵活性,我们专注于使用手机作为游戏控制器。我们开发了四款不同类型/风格的游戏,支持不同玩家的输入模式。从我们的测试平台游戏中收集到的结果是双重的:i)就整体游戏性能而言,没有明显的通信延迟;Ii)在游戏玩法方面,我们观察到这种交流架构所支持的游戏互动本质增强了游戏的社交性——每款游戏都提供了一群人可以参与的娱乐环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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