Simulator sickness and presence in a high FOV virtual environment

A. Seay, D. Krum, L. Hodges, W. Ribarsky
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引用次数: 81

Abstract

As part of a process to identify potential simulator sickness issues with our NAVE (Non-expensive Automatic Virtual Environment), a new virtual environment display system developed at Georgia Tech, we have conducted a study to address the experience of simulator sickness and presence under different display and user role configurations. The NAVE has three 8 feet by 6 feet screens. The two side screens are positioned at 120 degree angles to the central screen to give a three-sided display area that is sixteen feet wide and approximately seven feet deep. This allows for two different field of view configurations, a one-screen set-up that provides a 60 degree FOV, and a three-screen set-up that provides a 180 degree FOV. Users are seated in front of the center screen and navigate with a joystick. The virtual environment used in this study could be displayed in the NAVE stereo-visually or in mono, providing us with a second experimental factor, display fidelity. Lastly, we were interested in determining whether or not the user's role in the environment would affect their experience of simulator sickness and presence as suggested by Stanney and Kennedy (1997). This provided us with our third factor user role, with its two levels, driver and passenger.
模拟器病和在高视场虚拟环境中的存在
我们的NAVE(非昂贵自动虚拟环境)是佐治亚理工学院开发的一种新型虚拟环境显示系统,作为识别潜在模拟器病问题过程的一部分,我们进行了一项研究,以解决不同显示和用户角色配置下的模拟器病和存在体验。NAVE有三个8英尺乘6英尺的屏幕。两侧屏幕与中央屏幕成120度角,形成一个宽16英尺、深约7英尺的三面显示区域。这允许两种不同的视场配置,一种是提供60度FOV的单屏幕设置,另一种是提供180度FOV的三屏幕设置。用户坐在中间屏幕前,用操纵杆导航。本研究中使用的虚拟环境可以在NAVE中以立体视觉或单声道显示,为我们提供了第二个实验因素,显示保真度。最后,我们感兴趣的是确定用户在环境中的角色是否会影响Stanney和Kennedy(1997)提出的他们对模拟器病和存在的体验。这为我们提供了第三个因素用户角色,它有两个级别,驾驶员和乘客。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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