Evaluating distance perception for architecture design alternatives in immersive virtual environment: a comparative study

Narmin Abouelkhier, D. Shawky, M. Marzouk
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引用次数: 2

Abstract

Purpose Immersive virtual environments (IVEs) aid in perceiving spaces by providing a platform for all stakeholders to make better decisions at early design stages. Nevertheless, they are not widely used in architecture, engineering and construction (AEC) industry. This paper aims to illustrate the impact of level of details (LODs) in participants’ perception for architecture design alternatives in IVEs. Design/methodology/approach This paper presents an approach to estimate how distance perception varies between real and virtual environments when different design alternatives are implemented. First, a fully three-dimensional (3D) model for a replica meeting room was created and the level of details (LODs) inside the IVE was gradually modified. Second, a questionnaire was designed to collect responses about how the perceived experience of an IVE is compared to that of the physical environment, where the two environments have the same dimensions. Twenty-six participants were recruited in this study to estimate eight distances in the IVEs while putting on a head-mounted display. Findings Obtained results show that decreasing LOD has negative effect on users’ perception. Thus, when all of the available LODs were added to the IVE, the perceived perception was significantly enhanced. These findings emphasize the relation between the physical details and distance perception in IVEs and shed light on how to design virtual reality architectural models in an efficient manner. Originality/value Different experiments were conducted to analyze perception differences associated with factors such as LODs, gender and whether participants are wearing glasses.
沉浸式虚拟环境中建筑设计方案的距离感知评价:比较研究
目的沉浸式虚拟环境(IVEs)通过为所有利益相关者提供一个平台,帮助他们在早期设计阶段做出更好的决策,从而帮助人们感知空间。然而,它们在建筑、工程和建筑(AEC)行业的应用并不广泛。本文旨在说明细节水平(LODs)在参与者对建筑设计备选方案的感知中的影响。设计/方法/方法本文提出了一种方法来估计当不同的设计方案被实现时,真实环境和虚拟环境之间的距离感知是如何变化的。首先,创建了一个复制会议室的全三维(3D)模型,并逐渐修改IVE内部的细节水平(lod)。其次,设计了一份问卷,收集关于如何将虚拟现实的感知体验与物理环境的感知体验进行比较的回答,这两种环境具有相同的维度。这项研究招募了26名参与者,让他们在戴上头戴式显示器的情况下估计眼球的8个距离。研究结果表明,LOD的降低对用户的感知有负面影响。因此,当所有可用的lod都加入IVE时,感知感知显着增强。这些发现强调了虚拟现实中物理细节与距离感知之间的关系,并为如何以有效的方式设计虚拟现实建筑模型提供了启示。原创性/价值进行了不同的实验,以分析与lod,性别和参与者是否戴眼镜等因素相关的感知差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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