Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting

C. C. R. G. D. Sena, Barbara Gomes Flaire Jordão
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引用次数: 1

Abstract

Abstract. The multi-tasking and technological phenomena of modern society form the basis for so-called active methodology options, which engage students through several different teaching strategies. Among these strategies is game-based learning, very appealing to the younger generation of students and with great didactic potential in the teaching of Cartography and Geography. With the increase in versions of games available on different platforms, their lower cost and the introduction of devices such as mobile telephones, smartphones, tablet computers and desk top computers into the school environment, it has been possible to introduce a sandbox-type game in the didactic approach to the teaching of Geography, which includes cartography content. The purpose of this article is to demonstrate the potential of a methodology based on use of the digital game Minecraft for the learning of cartographic concepts related to geographical themes in primary education during the period of social isolation, in which schools remained closed in Brazil, due to the advancing COVID-19 pandemic. This didactic concept was applied to 178 students at a private school in the city of Ribeirão Preto/SP [São Paulo] in the context of remote learning, between the months of October and November 2020. The outcomes were assessed based on the students’ comprehension of the different viewpoints and the function and importance of scale in representations they created using Minecraft. The study demonstrated that, by “constructing” their representations, students could become the protagonists of their own learning process, connecting theoretical concepts to everyday practice and, thus, giving meaning to what they were being taught.
COVID-19大流行期间制图教学面临的挑战:在远程教室环境中使用《我的世界
摘要现代社会的多任务和技术现象构成了所谓的主动方法论选择的基础,它通过几种不同的教学策略吸引学生。在这些策略中,以游戏为基础的学习对年轻一代的学生非常有吸引力,在地图学和地理学的教学中具有很大的教学潜力。随着不同平台上可用的游戏版本的增加,它们的成本降低,以及移动电话、智能手机、平板电脑和台式电脑等设备进入学校环境,在地理教学的教学方法中引入沙盒类型的游戏已经成为可能,其中包括制图内容。本文的目的是展示一种基于使用数字游戏《我的世界》的方法的潜力,该方法在社会隔离期间用于学习与地理主题相关的小学教育制图概念,在此期间,由于COVID-19大流行的推进,巴西的学校仍然关闭。2020年10月至11月,在远程学习的背景下,这一教学概念被应用于里贝奥普雷图/SP [s圣保罗]市一所私立学校的178名学生。评估结果是基于学生对不同观点的理解,以及他们使用《我的世界》创建的表征中尺度的功能和重要性。该研究表明,通过“构建”他们的表征,学生可以成为自己学习过程的主角,将理论概念与日常实践联系起来,从而赋予他们所教的内容意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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