When High Fidelity Matters: AR and VR Improve the Learning of a 3D Object

Thibault Louis, J. Troccaz, Amélie Rochet-Capellan, N. Hoyek, F. Bérard
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引用次数: 2

Abstract

Virtual and Augmented Reality Environments have long been seen as having strong potential for educational applications. However, research showing actual evidences of their benefits is sparse. Indeed, some recent studies point to unnoticeable benefits, or even a detrimental effect due to an increase of cognitive demand for the students when using these environments. In this work, we question if a clear benefit of AR and VR can be robustly measured for a specific education-related task: learning a 3D object. We ran a controlled study in which we compared three interaction techniques. Two techniques are VR- and AR-based; they offer a High Fidelity (HF) virtual reproduction of observing and manipulating physical objects. The third technique is based on a multi-touch tablet and was used as a baseline. We selected a task of 3D object learning as one potentially benefitting from the HF reproduction of object manipulation. The experiment results indicate that VR and AR HF techniques can have a substantial benefit for education as the object was recognized more than 27% faster when learnt using the HF techniques than when using the tablet.
当高保真重要:AR和VR提高了3D对象的学习
长期以来,虚拟现实和增强现实环境一直被视为具有强大的教育应用潜力。然而,显示其益处的实际证据的研究很少。事实上,最近的一些研究指出,当使用这些环境时,由于对学生的认知需求的增加,带来了难以察觉的好处,甚至是有害的影响。在这项工作中,我们质疑AR和VR的明显好处是否可以在特定的教育相关任务中得到强有力的衡量:学习3D物体。我们进行了一项对照研究,比较了三种交互技术。两种技术是基于VR和ar的;它们提供了观察和操纵物理对象的高保真度(HF)虚拟再现。第三种技术是基于多点触控平板电脑,并被用作基线。我们选择了一个3D对象学习任务,作为一个可能受益于对象操作的高频复制的任务。实验结果表明,VR和AR高频技术可以为教育带来实质性的好处,使用高频技术学习的对象识别速度比使用平板电脑学习的对象识别速度快27%以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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