Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance

Aviv Elor, S. Kurniawan
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引用次数: 9

Abstract

Immersive Virtual Reality applied to exercise games has a unique potential to both guide and motivate users in performing physical exercise. Advances in modern machine learning open up new opportunities for more significant intelligence in such games. To this end, we investigate the following research question: What if we could train a virtual robot arm to guide us through physical exercises, compete with us, and test out various double-jointed movements? This paper presents a new game mechanic driven by artificial intelligence to visually assist users in their movements through the Unity Game Engine, Unity MI-Agents, and the HTC Vive Head-Mounted Display. We discuss how deep reinforcement learning through Proximal Policy Optimization and Generative Adversarial Imitation Learning can be applied to complete physical exercises from the same immersive virtual reality game. We examine our mechanics with four users through protecting a virtual butterfly with an agent that visually helps users as a cooperative “ghost arm” and an independent competitor. Our results suggest that deep learning agents are effective at learning game exercises and may provide unique insights for users.
深度强化学习在沉浸式虚拟现实游戏中的应用
沉浸式虚拟现实应用于运动游戏,在引导和激励用户进行体育锻炼方面具有独特的潜力。现代机器学习的进步为这类游戏中更重要的智能提供了新的机会。为此,我们研究了以下研究问题:如果我们可以训练一个虚拟机械臂来指导我们进行体育锻炼,与我们竞争,并测试各种双关节运动,会怎么样?本文提出了一种由人工智能驱动的新游戏机制,通过Unity游戏引擎、Unity MI-Agents和HTC Vive头戴式显示器在视觉上帮助用户移动。我们讨论了如何通过近端策略优化和生成对抗模仿学习来进行深度强化学习,以完成来自同一沉浸式虚拟现实游戏的物理练习。我们用四个用户来研究我们的机制,通过一个代理来保护一只虚拟蝴蝶,这个代理在视觉上帮助用户作为一个合作的“幽灵手臂”和一个独立的竞争对手。我们的研究结果表明,深度学习代理在学习游戏练习方面是有效的,并且可能为用户提供独特的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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