On the Modeling and Agent-Based Simulation of a Cooperative Group Anagram Game

Zhihao Hu, D. Machi, M. Marathe, S. Ravi, Yihui Ren, Vanessa Cedeno-Mieles, S. Ekanayake, Xinwei Deng, Brian J. Goode, Naren Ramakrishnan, Parang Saraf, Nathan Self, Abhijin Adiga, Gizem Korkmaz, C. Kuhlman
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引用次数: 3

Abstract

Anagram games (i.e., word construction games in which players use letters to form words) have been researched for some 60 years. Games with individual players are the subject of over 20 published investigations. Moreover, there are many popular commercial anagram games such as Scrabble. Recently, cooperative team play of anagram games has been studied experimentally. With all of the experimental work and the popularity of such games, it is somewhat surprising that very little modeling of anagram games has been done to predict player behavior/actions in them. We devise a cooperative group anagram game and develop an agent-based modeling and simulation framework to capture player interactions of sharing letters and forming words. Our primary goals are to understand, quantitatively predict, and explain individual and aggregate group behavior, through simulations, to inform the design of a group anagram game experimental platform.
合作群体变位博弈的建模与基于agent的仿真研究
字谜游戏(游戏邦注:即玩家使用字母组成单词的单词构建游戏)已经被研究了60多年。有20多篇已发表的调查报告都是关于个体玩家的游戏。此外,还有许多流行的商业字谜游戏,如Scrabble。近年来,人们对小组合作玩变位游戏进行了实验研究。在所有的实验工作和这类游戏的流行中,很少有人对字谜游戏进行建模来预测玩家在其中的行为/行动,这有点令人惊讶。我们设计了一个合作小组变位游戏,并开发了一个基于智能体的建模和仿真框架来捕捉玩家分享字母和组成单词的互动。我们的主要目标是通过模拟来理解、定量预测和解释个体和群体的行为,为群体变位游戏实验平台的设计提供信息。
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