{"title":"View-Dependent Out-of-Core Rendering of Large-Scale Virtual Environments with Continuous Hierarchical Levels of Detail","authors":"Hongmin Chen, Shouyi Zhan, Yu Gao, Wei Zhang","doi":"10.1109/ICCSIT.2008.192","DOIUrl":null,"url":null,"abstract":"We present a new method for view-dependent out-of-core rendering of large-scale virtual environments at interactive rates. We represent the model using a scene graph hierarchy and construct continuous hierarchical levels of detail (CHLOD) for each hierarchical node. The CHLOD of a node is computed by a view-dependent simplification method which can support topological structure modification. At run-time, the hierarchy is used for coarse global refinement, and the CHLODs are used for fine local refinement. We have implemented our method on a common PC with standard graphics hardware. Experimental results show that the system can perform interactive rendering of large-scale virtual environments with fine image quality and minimal popping artifacts.","PeriodicalId":109229,"journal":{"name":"2008 International Conference on Computer Science and Information Technology","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 International Conference on Computer Science and Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSIT.2008.192","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
We present a new method for view-dependent out-of-core rendering of large-scale virtual environments at interactive rates. We represent the model using a scene graph hierarchy and construct continuous hierarchical levels of detail (CHLOD) for each hierarchical node. The CHLOD of a node is computed by a view-dependent simplification method which can support topological structure modification. At run-time, the hierarchy is used for coarse global refinement, and the CHLODs are used for fine local refinement. We have implemented our method on a common PC with standard graphics hardware. Experimental results show that the system can perform interactive rendering of large-scale virtual environments with fine image quality and minimal popping artifacts.