A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review

Julia Hertel, Sukran Karaosmanoglu, S. Schmidt, Julia Bräker, Martin Semmann, Frank Steinicke
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引用次数: 15

Abstract

Developers of interactive systems have a variety of interaction techniques to choose from, each with individual strengths and limitations in terms of the considered task, context, and users. While there are taxonomies for desktop, mobile, and virtual reality applications, augmented reality (AR) taxonomies have not been established yet. However, recent advances in immersive AR technology (i.e., head-worn or projection-based AR), such as the emergence of untethered headsets with integrated gesture and speech sensors, have enabled the inclusion of additional input modalities and, therefore, novel multimodal interaction methods have been introduced. To provide an overview of interaction techniques for current immersive AR systems, we conducted a literature review of publications between 2016 and 2021. Based on 44 relevant papers, we developed a comprehensive taxonomy focusing on two identified dimensions – task and modality. We further present an adaptation of an iterative taxonomy development method to the field of human-computer interaction. Finally, we discuss observed trends and implications for future work.
基于文献回顾的沉浸式增强现实交互技术分类
交互系统的开发人员有多种交互技术可供选择,每种技术在所考虑的任务、上下文和用户方面都有各自的优点和局限性。虽然有针对桌面、移动和虚拟现实应用程序的分类法,但增强现实(AR)分类法尚未建立。然而,沉浸式增强现实技术(即头戴式或基于投影的增强现实)的最新进展,例如带有集成手势和语音传感器的非系带耳机的出现,已经能够包含额外的输入模式,因此,已经引入了新的多模态交互方法。为了提供当前沉浸式AR系统交互技术的概述,我们对2016年至2021年之间的出版物进行了文献综述。在44篇相关论文的基础上,我们建立了一个全面的分类方法,重点关注两个确定的维度-任务和模态。我们进一步提出了一种适用于人机交互领域的迭代分类法开发方法。最后,我们讨论了观察到的趋势和对未来工作的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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