Prediction of Wordle Game based on BP neural network optimization based on Grey Wolf algorithm

Qinpeng Chen, Bailiang Liu, Zhuoqi Liu, Jiaxu Song, Yucheng Liu
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Abstract

In 2021, the word guessing game Wordle became an overnight hit around the world. It updated a different “inscription” every day, requiring players to guess a five-letter “inscription” within six times (more than six times deemed unsuccessful). This paper aims to use the BP neural network algorithm optimized by Grey Wolf algorithm to build a multi-input multi-output mathematical model through training and data analysis of the huge data set of Wordle game, and predict the number proportion distribution of future players on six guesses (1,2,3,4,5,6,X). This algorithm can reflect the improvement and enhancement of the prediction accuracy of BP neural network optimized by Grey Wolf algorithm compared with the traditional BP neural network, and show more powerful data processing ability, so as to extend the machine learning model to a wider range of prediction problems.
基于灰狼算法的BP神经网络优化世界棋局预测
2021年,猜字游戏《world》一夜之间风靡全球。它每天更新一个不同的“铭文”,要求玩家在六次内猜出五个字母的“铭文”(超过六次被视为不成功)。本文旨在利用灰狼算法优化的BP神经网络算法,通过对世界游戏庞大数据集的训练和数据分析,构建多输入多输出的数学模型,预测未来玩家在6次猜测(1,2,3,4,5,6,X)时的人数比例分布。该算法可以体现灰狼算法优化后的BP神经网络预测精度相对于传统BP神经网络的改进和增强,并表现出更强大的数据处理能力,从而将机器学习模型扩展到更广泛的预测问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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