Self-Learning Repeated Game Framework for Distributed Primary-Prioritized Dynamic Spectrum Access

Beibei Wang, Zhu Ji, K. Liu
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引用次数: 28

Abstract

Dynamic spectrum access has become a promising approach to fully utilize the scarce spectrum resources. In a dynamically changing spectrum environment, it is very important to design a distributed access scheme that can coordinate different users' access adapt to spectrum dynamics with only local information. In this paper, we propose a self-learning repeated game framework for distributed primary-prioritized dynamic spectrum access through modeling the interactions between secondary users as a noncooperative game. With the proposed framework, the inefficiency due to users' selfish behavior can be highly improved, and the secondary users can distributively obtain their optimal access probabilities with only local observations. The simulation results show that the proposed framework can achieve comparable performances with those of the centralized primary-prioritized dynamic spectrum aess sheme.
分布式主优先动态频谱接入的自学习重复博弈框架
动态频谱接入已成为充分利用稀缺频谱资源的一种很有前途的途径。在动态变化的频谱环境中,设计一种仅利用局部信息协调不同用户接入以适应频谱动态的分布式接入方案非常重要。本文通过将次要用户之间的交互建模为非合作博弈,提出了一种用于分布式主优先动态频谱访问的自学习重复博弈框架。在该框架下,由于用户的自私行为而导致的低效率得到了极大的改善,并且次要用户可以仅通过局部观察就能分布式地获得其最优访问概率。仿真结果表明,该框架可以达到与集中式优先级动态频谱传输方案相当的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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