Automatic generation and analysis of physics-based puzzle games

M. Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker, J. Togelius
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引用次数: 49

Abstract

In this paper we present a method for the automatic generation of content for the physics-based puzzle game Cut The Rope. An evolutionary game generator is implemented which evolves the design of levels based on a context-free grammar. We present various measures for analyzing the expressivity of the generator and visualizing the space of content covered. We further perform an experiment on evolving playable content of the game and present and analyze the results obtained.
自动生成和分析基于物理的益智游戏
在本文中,我们提出了一种为基于物理的益智游戏《割绳子》自动生成内容的方法。我们执行了一个进化游戏生成器,它基于与上下文无关的语法来进化关卡设计。我们提出了各种方法来分析生成器的表现力和可视化所覆盖的内容空间。我们进一步对游戏的可玩性内容进行进化实验,并呈现和分析所获得的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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