Research On 3D Reconstruction of Face Based on Binocualr Stereo Vision

Ziwei Wang, Haihui Wang, Jianing Li
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引用次数: 1

Abstract

People usually perceive things from a three-dimensional real world, requiring the computer to automatically reconstruct the corresponding three-dimensional shape model using two-dimensional human face images. The three-dimensional face reconstruction based on binocular vision is to use SIFT algorithm for feature point matching and disparity calculation to obtain three-dimensional coordinates. The three-dimensional coordinates are applied directly to the face deformation model, which overcomes the traditional method of finding two-dimensional and its coordinates, convert the relationship, the disadvantage of low precision, thus reconstruct a three-dimensional face model with a strong sense of reality.The experimental results show that the algorithm can be stably matched under illumination, blur, noise, near and far, and the experimental error of Zhang zheng you's calibration method is controlled within 0.4 pixel, and accuracy to meet the general application requirements.The three-dimensional reconstruction of the indoor scene can also learn from this method.
基于双目立体视觉的人脸三维重建研究
人们通常从三维的现实世界中感知事物,需要计算机利用二维的人脸图像自动重建相应的三维形状模型。基于双目视觉的三维人脸重建是利用SIFT算法进行特征点匹配和视差计算,获得三维坐标。将三维坐标直接应用到人脸变形模型中,克服了传统方法寻找二维及其坐标、转换关系、精度低等缺点,从而重建出真实感较强的三维人脸模型。实验结果表明,该算法在光照、模糊、噪声、远近条件下均能稳定匹配,张正友标定方法的实验误差控制在0.4像素以内,精度满足一般应用要求。室内场景的三维重建也可以借鉴这种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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