Layered Point Clouds

E. Gobbetti, F. Marton
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引用次数: 49

Abstract

We present a simple point-based multiresolution structure for interactive visualization of very large point sampled models on consumer graphics platforms. The structure is based on a hierarchy of precomputed object-space point clouds. At rendering time, the clouds are combined coarse-to-fine with a top-down structure traversal to locally adapt sample densities according to the projected size in the image. Since each cloud is made of a few thousands of samples, the multiresolution extraction cost is amortized over many graphics primitives, and host-to-graphics communication effectively exploits on-board caching and object based rendering APIs. The progressive block based refinement nature of the rendering traversal is well suited to hiding out-of-core data access latency, and lends itself well to incorporate backface, view frustum, and occlusion culling, as well as compression and viewdependent progressive transmission. The resulting system allows rendering of complex models at high frame rates (over 60M splat/second), supports network streaming, and is fundamentally simple to implement.
分层点云
我们提出了一个简单的基于点的多分辨率结构,用于在消费者图形平台上对非常大的点采样模型进行交互可视化。该结构基于预先计算的对象空间点云的层次结构。在渲染时,将云与自上而下的结构遍历相结合,根据图像中的投影尺寸局部调整样本密度。由于每个云都由数千个样本组成,因此多分辨率提取成本分摊到许多图形原语上,并且主机到图形通信有效地利用了板上缓存和基于对象的呈现api。渲染遍历的基于渐进块的细化特性非常适合隐藏核心外的数据访问延迟,并且可以很好地结合背面、视图截锥体和遮挡剔除,以及压缩和依赖于视图的渐进传输。由此产生的系统允许以高帧率(超过60M splat/秒)渲染复杂模型,支持网络流,并且基本上易于实现。
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