Interactive Distributed Proofs

Gillat Kol, R. Oshman, Raghuvansh R. Saxena
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引用次数: 40

Abstract

Interactive proof systems allow a resource-bounded verifier to decide an intractable language (or compute a hard function) by communicating with a powerful but untrusted prover. Such systems guarantee that the prover can only convince the verifier of true statements. In the context of centralized computation, a celebrated result shows that interactive proofs are extremely powerful, allowing polynomial-time verifiers to decide any language in PSPACE. In this work we initiate the study of interactive distributed proofs : a network of nodes interacts with a single untrusted prover, who sees the entire network graph, to decide whether the graph satisfies some property. We focus on the communication cost of the protocol --- the number of bits the nodes must exchange with the prover and each other. Our model can also be viewed as a generalization of the various models of "distributed NP'' (proof labeling schemes, etc.) which received significant attention recently: while these models only allow the prover to present each network node with a string of advice, our model allows for back-and-forth interaction. We prove both upper and lower bounds for the new model. We show that for some problems, interaction can exponentially decrease the communication cost compared to a non-interactive prover, but on the other hand, some problems retain non-trivial cost even with interaction.
交互式分布式证明
交互式证明系统允许资源有限的验证者通过与强大但不受信任的证明者通信来决定一种难以处理的语言(或计算一个困难的函数)。这样的系统保证证明者只能说服验证者相信真实的陈述。在集中计算的背景下,一个著名的结果表明交互式证明非常强大,允许多项式时间验证者决定PSPACE中的任何语言。在这项工作中,我们启动了交互式分布式证明的研究:节点网络与单个不受信任的证明者交互,该证明者看到整个网络图,以确定图是否满足某些属性。我们关注协议的通信成本——节点必须与证明者和彼此交换的比特数。我们的模型也可以被视为“分布式NP”(证明标记方案等)的各种模型的概括,这些模型最近受到了极大的关注:虽然这些模型只允许证明者向每个网络节点提供一系列建议,但我们的模型允许来回交互。我们证明了新模型的上界和下界。我们表明,对于某些问题,交互可以比非交互证明器指数地降低通信成本,但另一方面,有些问题即使有交互也保留了非平凡的成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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