Final Cooling with Thick Wedges for a Muon Collider

Daniel Fu
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Abstract

A muon collider is a particle accelerator that collides muons rather than protons or electrons. An important component of such a collider is cooling, in which the emittance of the muon beam is reduced to make it suitable for use in a collider. In the last stage of this process, called final 4D cooling, emittance in the transverse axes is reduced while emit-tance in the longitudinal axis is allowed to grow. Final 4D cooling is poorly understood, and previously published cooling channels fail to achieve the required emittances without serious technical challenges, such as the requirement for high-field solenoids. In this study, we developed and optimized a conceptual design for the 4D cooling channel based on single thick wedges. We used G4Beamline to simulate the channel and Python to generate and analyze particle distributions. We characterized the effects of various parameters on the performance of this system, including the initial emittances and Twiss parameters, the length and angle of the wedges, the length of the drift channel, and the length, frequency, gradient, and phase of the RF cavity. We optimized the design parameters of the cooling channel and produced two conceptual designs (corresponding to two possible starting points for the input beam) which achieve transverse cooling by a factor of 3.5. These channels achieve a lower transverse and longitudinal emittance than the best design previously published.
μ子对撞机的厚楔最终冷却
介子对撞机是一种粒子加速器,它碰撞的是介子而不是质子或电子。这种对撞机的一个重要组成部分是冷却,在冷却中,介子束的发射度被降低,使其适合在对撞机中使用。在这一过程的最后阶段,称为最终四维冷却,横向轴的发射度降低,而纵向轴的发射度允许增加。人们对最终的4D冷却了解甚少,以前发表的冷却通道在没有严重的技术挑战(例如对高场螺线管的要求)的情况下无法达到所需的发射率。在这项研究中,我们开发并优化了一种基于单厚楔的四维冷却通道的概念设计。我们使用G4Beamline来模拟通道,并使用Python来生成和分析粒子分布。我们表征了各种参数对该系统性能的影响,包括初始发射率和Twiss参数,楔形的长度和角度,漂移通道的长度,以及射频腔的长度,频率,梯度和相位。我们优化了冷却通道的设计参数,并产生了两个概念设计(对应于输入光束的两个可能的起点),它们实现了3.5倍的横向冷却。这些通道实现了较低的横向和纵向发射度比以前发表的最佳设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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