A simple, efficient method for realistic animation of clouds

Y. Dobashi, K. Kaneda, H. Yamashita, T. Okita, T. Nishita
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引用次数: 296

Abstract

This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple transition rules and their complex motion can be simulated with a small amount of computation. Realistic images are then created using one of the standard graphics APIs, OpenGL. This makes it possible to utilize graphics hardware, resulting in fast image generation. The proposed method can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds.
一个简单,有效的方法,逼真的动画的云
本文提出了一种简单且计算成本低廉的云动画方法。采用元胞自动机模拟云的演化过程,简化了云形成的动力学过程。其动力学由几个简单的过渡规则表示,其复杂的运动可以用少量的计算来模拟。然后使用标准图形api之一OpenGL创建逼真的图像。这使得可以利用图形硬件,从而快速生成图像。所提出的方法可以实现云的真实运动,投射在地面上的阴影,以及穿过云的光束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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